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Crafting My Emerging Research Project – 202018923
Assignment Part One: Links Assignment Part Two: Research Overview For the first part of our module, we were tasked to experiment with different mediums in which we could create an immersive 3D 360 degree scene or environment. This proved extremely fruitful as it provided me with a lot of great initial ideas that I am…
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VR Immersive Art
Using VR technology, mediums exist in which the user and step into (and even customise) drawn scenes & environments all created in the virtual setting. Whether it is a 2D or 3D art style, there are some real quality apps that can cater to either project. As an introduction to this style of VR art,…
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Immersive User Experience (UX) and Augmented Reality (AR)
When looking at methods of implementing AR and UX technologies, we have been tasked to create a simple QR code through Zapworks that when scanned will create a 3D image at its position. We started by opening a new 3D core template in the Unity Hub and changing the build environment of the scene to…
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Prototyping My Immersive Experience
This assignment will have us create a 360 degree 3D space in which different visual and audio events will all conglomerate into a single immersive experience for the user. During our lab sessions, we have been experimenting with three major tools to help create these environments in which the major production piece will take place…
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Post Production & VFX – 202018923
Introduction Our task for this assignment is to create a 60 second rendered sequence in the style of a movie/game cutscene or other equivalent. The focus will be on the use of lighting & other visual effects that I can place around the environment and using these to bring the surrounding area to life. Concept…
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3D Character Animation – 202018923
Introduction Following the 3D character design assignment, we are now tasked to create animations for this character and bring it to life by creating three different movement cycles that fit the aesthetic and backstory of our project. The character I created was a Viking called Drápgjarn and the game he would have fit into would…
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Group Project Personal Development Log
Starting the Project At its core, this assignment was to form a group and create a game based on a brief. But looking deeper, it was a very exciting teambuilding exercise that will give us all a great deal of experience for our final year projects. After our initial assignment was complete, we knew the…
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3D Character Design
Assignment Overview: In this assignment, we have been given the task to create a 3D model of a ready-to-rig character that could be implemented into a game. There was no specific theme, meaning that we could take our characters in any direction we wanted. This character must have a backstory, and must be created with…
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Portfolio of Prototypes Documentation
Our Task For our first assignment of the year, we were assigned to create four basic game prototypes using given guidance as a hands on way of learning the Unity Engine fundamentals. The games were were tasked to create were: A Cookie Clicker Clone – https://hw2631.itch.io/shield-bearerA Space Invaders Clone – https://hw2631.itch.io/squaring-offA Top Down Shooter –…
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2D Digital Sketchbook Assignment – 202018923
Brief You must submit a digital sketchbook of 2D artwork with pages that you produce weekly throughout the module, that adequately demonstrates your achievement of the relevant assignment competencies. In this case, you must demonstrate: During the module you will have been encouraged in exploring a range of tools and processes used to develop graphical…